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Aniimo work skills and recommended workers

Planner 3.1.7 data · Reviewed 31 October 2026 · Unofficial fan guide, not affiliated with Aniimo or its publishers

I make Aniiland, keep the planner data in line with the game, and write these guides from in-game testing, screenshots, and way too much planner math. If a patch changes something, I would rather fix it than pretend it still works.

Which Aniimo have which Homeland work skills, which recipes need each skill, and how to choose workers when slots are limited.

Hauling ability icon
Work skills govern which Aniimos qualify for different Homeland jobs.
Earth ability icon
Field jobs and other work categories use specific abilities.
Water ability icon
Watering requires its own worker capacity.

How Aniimo work in your Homeland

Every recipe needs a specific type of work, and every working Aniimo has one or more work skills at a certain level. A recipe can only be made if the Aniimo assigned to it has the skill the recipe asks for, at or above the required level. Some recipes, like crops, need several skills in a row, so more than one Aniimo may be involved.

The planner works with three worker modes: Minimum (the lowest valid trait level), Recommended Trait Lvl.3 (the default) and Best Available Lv.4. You can also build a Custom Roster of the Aniimo you actually own and the plan will use them first. The tables below list the Aniimo that the planner's data associates with each work skill.

Work skills, the Aniimo that have them, and what they are used for

SkillAniimo with this skillRecipes that need itSkill levels askedBuildings
FireScorchhowl, Flamerion, Infergon, Magmarex, Sparkelf62 recipesLv.1–3Blazing Stove, Chimney Kiln, Claw Game Cooker, Simmering Pot
GrassSomniwing, Irisalis, Pomawk, Melloblum, Thornblade, Tuckin, Leafy, Irisal42 recipesLv.1–1Farmland, Woodland
WaterGlacy, Piopiota, Panpanta, Sherro, Erlath30 recipesLv.1–3Bouncy Brew Keg, Well
EarthShrubclaw, Waleetle, Bouldus, Grizbo, Minespine, Bailite47 recipesLv.1–3Farmland, Mine, Woodland
LightningBlazen, Fenmane, Luminelle, Besauce, Dazmand, Fulmintis6 recipesLv.1–3Aniipod Maker, Dance Pad Polisher
IceGeoclaw, Glynsera———
WindTromber, Cornet, Tubster, Turbo, Gracewing, Somniwing, Eklue, Helgon21 recipesLv.1–3Carousel Mill, Joy Wheel Loom
DarkInferlupa, Stellarys, Dreaple, Fragrancier, Ignitis, Pawney, Rookey49 recipesLv.1–3Farmland, Jukebox Dryer, Pickling Jar, Woodland
LightFennelun, Lunara, Soleon, Helion———
HaulingBouldus, Fenmane, Pawney, Rookey, Helgon, Infergon, Grizbo, Magmarex———
ArtisanshipIgnitis, Blazen, Luminelle35 recipesLv.1–3Crafting Table, Woodworking Bench
LeisureSomniwing, Irisalis, Celestis, Irisal, Turbo, Dreaple, Gracewing, Fragrancier, Piopiota, Panpanta, Sherro14 recipesLv.1–3Dewy House, Floral Windmill, Nimbus Bed, Starfall Hammock, Tidewhisper Sandcastle
PerfumeryFragrancier, Dewy17 recipesLv.2–3Crafting Table, Phonolfactory Table

The “recipes that need it” column counts every recipe in the planner that includes this skill as a requirement (event recipes included). Ice, Light and Hauling appear in the Aniimo lists but are not required by any recipe in the planner's data, so they have no recipes listed.

Aniimo by name

The same data turned around: find an Aniimo and see which work skills the planner lists for it. These are the current dataset's default worker suggestions. For the full 1.1 selectable roster, use the Custom Aniimo Roster in the planner.

AniimoWork skills
BailiteEarth
BesauceLightning
BlazenLightning, Artisanship
BouldusEarth, Hauling
CelestisLeisure
CornetWind
DazmandLightning
DewyPerfumery
DreapleDark, Leisure
EklueWind
ErlathWater
FenmaneLightning, Hauling
FennelunLight
FlamerionFire
FragrancierDark, Leisure, Perfumery
FulmintisLightning
GeoclawIce
GlacyWater
GlynseraIce
GracewingWind, Leisure
GrizboEarth, Hauling
HelgonWind, Hauling
HelionLight
IgnitisDark, Artisanship
InfergonFire, Hauling
InferlupaDark
IrisalGrass, Leisure
IrisalisGrass, Leisure
LeafyGrass
LuminelleLightning, Artisanship
LunaraLight
MagmarexFire, Hauling
MelloblumGrass
MinespineEarth
PanpantaWater, Leisure
PawneyDark, Hauling
PiopiotaWater, Leisure
PomawkGrass
RookeyDark, Hauling
ScorchhowlFire
SherroWater, Leisure
ShrubclawEarth
SoleonLight
SomniwingGrass, Wind, Leisure
SparkelfFire
StellarysDark
ThornbladeGrass
TromberWind
TubsterWind
TuckinGrass
TurboWind, Leisure
WaleetleEarth

Choosing workers well

A stronger worker is useful where the constraint is

The highest skill level is not automatically the best assignment. A specialist placed on a non-binding recipe may leave the real bottleneck unchanged. Check the full ingredient chain and any competing need for the same work type. When a worker is shared, sustained throughput depends on the combined work demand, not just whether that worker meets each recipe’s minimum.

See a multi-building recipe chain →

Want this worked out for your own Homeland? The planner takes your RV level, goal and Aniimo workers and calculates the production plan for you.

Open the plannerAll guides

How to read a skill list without wasting workers

The skill list tells you which Aniimos can qualify for which kinds of work, but that is only the start of staffing a Homeland. Your actual available workers, trait level and number of simultaneous jobs determine whether the setup is practical. A skill that exists on a character does not mean you can keep assigning that character to extra facilities forever. The plan still needs enough time for each assigned task.

When you are short on workers, look at the facilities that constrain the entire production chain first. An under-staffed crop can hold up several recipes at once, while an optional processor might only affect one finished item. Try a controlled comparison in the planner: keep the facilities and goal the same, change one worker, and see whether the bottleneck moves. That tells you more than simply ranking everyone by the highest-looking trait.

For an owned-roster plan, check whether the same Aniimo appears in multiple separate jobs and whether that exceeds the multi-job workload limit. If the planner marks an assignment as overloaded, split those jobs or replace the worker with a suitable higher-trait option when available. For a hypothetical plan, Recommended staffing is a useful baseline, but it is not proof that you have all the required Aniimos. The worker modes guide explains that difference.