Aniimo work skills and recommended workers
Planner 3.1.7 data · Reviewed 31 October 2026 · Unofficial fan guide, not affiliated with Aniimo or its publishers
Which Aniimo have which Homeland work skills, which recipes need each skill, and how to choose workers when slots are limited.



How Aniimo work in your Homeland
Every recipe needs a specific type of work, and every working Aniimo has one or more work skills at a certain level. A recipe can only be made if the Aniimo assigned to it has the skill the recipe asks for, at or above the required level. Some recipes, like crops, need several skills in a row, so more than one Aniimo may be involved.
The planner works with three worker modes: Minimum (the lowest valid trait level), Recommended Trait Lvl.3 (the default) and Best Available Lv.4. You can also build a Custom Roster of the Aniimo you actually own and the plan will use them first. The tables below list the Aniimo that the planner's data associates with each work skill.
Work skills, the Aniimo that have them, and what they are used for
| Skill | Aniimo with this skill | Recipes that need it | Skill levels asked | Buildings |
|---|---|---|---|---|
| Fire | Scorchhowl, Flamerion, Infergon, Magmarex, Sparkelf | 62 recipes | Lv.1–3 | Blazing Stove, Chimney Kiln, Claw Game Cooker, Simmering Pot |
| Grass | Somniwing, Irisalis, Pomawk, Melloblum, Thornblade, Tuckin, Leafy, Irisal | 42 recipes | Lv.1–1 | Farmland, Woodland |
| Water | Glacy, Piopiota, Panpanta, Sherro, Erlath | 30 recipes | Lv.1–3 | Bouncy Brew Keg, Well |
| Earth | Shrubclaw, Waleetle, Bouldus, Grizbo, Minespine, Bailite | 47 recipes | Lv.1–3 | Farmland, Mine, Woodland |
| Lightning | Blazen, Fenmane, Luminelle, Besauce, Dazmand, Fulmintis | 6 recipes | Lv.1–3 | Aniipod Maker, Dance Pad Polisher |
| Ice | Geoclaw, Glynsera | — | — | — |
| Wind | Tromber, Cornet, Tubster, Turbo, Gracewing, Somniwing, Eklue, Helgon | 21 recipes | Lv.1–3 | Carousel Mill, Joy Wheel Loom |
| Dark | Inferlupa, Stellarys, Dreaple, Fragrancier, Ignitis, Pawney, Rookey | 49 recipes | Lv.1–3 | Farmland, Jukebox Dryer, Pickling Jar, Woodland |
| Light | Fennelun, Lunara, Soleon, Helion | — | — | — |
| Hauling | Bouldus, Fenmane, Pawney, Rookey, Helgon, Infergon, Grizbo, Magmarex | — | — | — |
| Artisanship | Ignitis, Blazen, Luminelle | 35 recipes | Lv.1–3 | Crafting Table, Woodworking Bench |
| Leisure | Somniwing, Irisalis, Celestis, Irisal, Turbo, Dreaple, Gracewing, Fragrancier, Piopiota, Panpanta, Sherro | 14 recipes | Lv.1–3 | Dewy House, Floral Windmill, Nimbus Bed, Starfall Hammock, Tidewhisper Sandcastle |
| Perfumery | Fragrancier, Dewy | 17 recipes | Lv.2–3 | Crafting Table, Phonolfactory Table |
The “recipes that need it” column counts every recipe in the planner that includes this skill as a requirement (event recipes included). Ice, Light and Hauling appear in the Aniimo lists but are not required by any recipe in the planner's data, so they have no recipes listed.
Aniimo by name
The same data turned around: find an Aniimo and see which work skills the planner lists for it. These are the current dataset's default worker suggestions. For the full 1.1 selectable roster, use the Custom Aniimo Roster in the planner.
| Aniimo | Work skills |
|---|---|
| Bailite | Earth |
| Besauce | Lightning |
| Blazen | Lightning, Artisanship |
| Bouldus | Earth, Hauling |
| Celestis | Leisure |
| Cornet | Wind |
| Dazmand | Lightning |
| Dewy | Perfumery |
| Dreaple | Dark, Leisure |
| Eklue | Wind |
| Erlath | Water |
| Fenmane | Lightning, Hauling |
| Fennelun | Light |
| Flamerion | Fire |
| Fragrancier | Dark, Leisure, Perfumery |
| Fulmintis | Lightning |
| Geoclaw | Ice |
| Glacy | Water |
| Glynsera | Ice |
| Gracewing | Wind, Leisure |
| Grizbo | Earth, Hauling |
| Helgon | Wind, Hauling |
| Helion | Light |
| Ignitis | Dark, Artisanship |
| Infergon | Fire, Hauling |
| Inferlupa | Dark |
| Irisal | Grass, Leisure |
| Irisalis | Grass, Leisure |
| Leafy | Grass |
| Luminelle | Lightning, Artisanship |
| Lunara | Light |
| Magmarex | Fire, Hauling |
| Melloblum | Grass |
| Minespine | Earth |
| Panpanta | Water, Leisure |
| Pawney | Dark, Hauling |
| Piopiota | Water, Leisure |
| Pomawk | Grass |
| Rookey | Dark, Hauling |
| Scorchhowl | Fire |
| Sherro | Water, Leisure |
| Shrubclaw | Earth |
| Soleon | Light |
| Somniwing | Grass, Wind, Leisure |
| Sparkelf | Fire |
| Stellarys | Dark |
| Thornblade | Grass |
| Tromber | Wind |
| Tubster | Wind |
| Tuckin | Grass |
| Turbo | Wind, Leisure |
| Waleetle | Earth |
Choosing workers well
- Cover the bottleneck skill first. If a building keeps your plan from growing, the skill it needs is the skill to add.
- Prefer versatile Aniimo when slots are limited. An Aniimo with several skills can cover several jobs, which matters because your Homeland has a cap on how many Aniimo can work at once.
- Use the Custom Roster. Adding the Aniimo you own tells the planner what you really have, and the “Aniimo Needed” section then shows only the workers you are still missing.
A stronger worker is useful where the constraint is
The highest skill level is not automatically the best assignment. A specialist placed on a non-binding recipe may leave the real bottleneck unchanged. Check the full ingredient chain and any competing need for the same work type. When a worker is shared, sustained throughput depends on the combined work demand, not just whether that worker meets each recipe’s minimum.
See a multi-building recipe chain →Want this worked out for your own Homeland? The planner takes your RV level, goal and Aniimo workers and calculates the production plan for you.
Open the plannerAll guidesHow to read a skill list without wasting workers
The skill list tells you which Aniimos can qualify for which kinds of work, but that is only the start of staffing a Homeland. Your actual available workers, trait level and number of simultaneous jobs determine whether the setup is practical. A skill that exists on a character does not mean you can keep assigning that character to extra facilities forever. The plan still needs enough time for each assigned task.
When you are short on workers, look at the facilities that constrain the entire production chain first. An under-staffed crop can hold up several recipes at once, while an optional processor might only affect one finished item. Try a controlled comparison in the planner: keep the facilities and goal the same, change one worker, and see whether the bottleneck moves. That tells you more than simply ranking everyone by the highest-looking trait.
For an owned-roster plan, check whether the same Aniimo appears in multiple separate jobs and whether that exceeds the multi-job workload limit. If the planner marks an assignment as overloaded, split those jobs or replace the worker with a suitable higher-trait option when available. For a hypothetical plan, Recommended staffing is a useful baseline, but it is not proof that you have all the required Aniimos. The worker modes guide explains that difference.