Aniimo material buildings: recipes and prices
Planner 3.1.7 data · Reference table updated 31 October 2026 · Unofficial fan guide, not affiliated with Aniimo or its publishers
The five buildings that produce Aniimo-related materials, with every recipe, unlock level, price and the skill needed. Includes current 1.1 recipes and RV21–22 unlocks. Magical Night is active; Harvest Moon is an archive.



How to read these tables
- Unlocks is the RV level at which the recipe becomes available. Facility level is the level of the building that is needed to make it.
- Time / work: crops and wood list a fixed grow time; crafted items list the amount of work an Aniimo has to put in, so the real time depends on who you assign.
- Aniimo skill needed is the work type (and minimum skill level) a worker must have. Browse workers by skill on the Aniimo workers guide.
- Food energy shows values recorded in the current data. A listed value is not proof of a fresh in-game test; consult the evidence ledger.
- Sale prices are per single item, in Home Coins unless stated otherwise. Prices and work values were checked in-game where possible; see the methodology page for how much of the data is verified.
Tidewhisper Sandcastle
Tidewhisper Sandcastle: 5 recipes in the current 3.1.7 data; regular recipe unlocks range from RV 5 to RV 22. Facility count at RV 22: 2. Level unlocks: Lv.1 at RV 5, Lv.2 at RV 8, Lv.3 at RV 13, Lv.4 at RV 20, Lv.5 at RV 22.
| Recipe | Unlocks | Facility level | Time / work | Yield | Sells for | Inputs | Aniimo skill needed | Food energy |
|---|---|---|---|---|---|---|---|---|
| Sea Salt Evidence & check status | RV 5 | Lv.1 | 1,800 work | ×10 | 16 coins | — | Leisure Lv.1+ | — |
| Quick Sea Salt Evidence & check status | RV 8 | Lv.2 | 2,250 work | ×23 | 16 coins | — | Leisure Lv.2+ | — |
| Pearl Evidence & check status | RV 13 | Lv.3 | 2,700 work | ×2 | 450 coins | — | Leisure Lv.3+ | — |
| Quick Pearl Evidence & check status | RV 19 | Lv.4 | 2,700 work | ×4 | 450 coins | — | Leisure Lv.3+ | — |
| Sweet Cone Evidence & check status | RV 22 | Lv.5 | 2,700 work | ×2 | 1,266 coins | — | Leisure Lv.3+ | — |
Dewy House
Dewy House: 2 recipes in the current 3.1.7 data; regular recipe unlocks range from RV 6 to RV 11. Facility count at RV 22: 2. Level unlocks: Lv.1 at RV 6, Lv.2 at RV 11.
| Recipe | Unlocks | Facility level | Time / work | Yield | Sells for | Inputs | Aniimo skill needed | Food energy |
|---|---|---|---|---|---|---|---|---|
| Aromathyst Evidence & check status | RV 6 | Lv.1 | 2,250 work | ×4 | 56 coins | — | Leisure Lv.2+ | — |
| Quick Aromathyst Evidence & check status | RV 11 | Lv.2 | 2,700 work | ×12 | 56 coins | — | Leisure Lv.3+ | — |
Nimbus Bed
Nimbus Bed: 3 recipes in the current 3.1.7 data; regular recipe unlocks range from RV 10 to RV 16. Facility count at RV 22: 2. Level unlocks: Lv.1 at RV 10, Lv.2 at RV 13, Lv.3 at RV 16.
| Recipe | Unlocks | Facility level | Time / work | Yield | Sells for | Inputs | Aniimo skill needed | Food energy |
|---|---|---|---|---|---|---|---|---|
| Wool Evidence & check status | RV 10 | Lv.1 | 2,250 work | ×4 | 140 coins | — | Leisure Lv.2+ | — |
| Quick Wool Evidence & check status | RV 13 | Lv.2 | 2,700 work | ×6 | 140 coins | — | Leisure Lv.3+ | — |
| Petals Evidence & check status | RV 16 | Lv.3 | 2,700 work | ×6 | 230 coins | — | Leisure Lv.3+ | — |
Starfall Hammock
Starfall Hammock: 2 recipes in the current 3.1.7 data; regular recipe unlocks range from RV 12 to RV 21. Facility count at RV 22: 2. Level unlocks: Lv.1 at RV 12, Lv.2 at RV 21.
| Recipe | Unlocks | Facility level | Time / work | Yield | Sells for | Inputs | Aniimo skill needed | Food energy |
|---|---|---|---|---|---|---|---|---|
| Star Evidence & check status | RV 12 | Lv.1 | 2,700 work | ×2 | 390 coins | — | Leisure Lv.3+ | — |
| Gold-Speck Cap Evidence & check status | RV 21 | Lv.2 | 2,700 work | ×8 | 289 coins | — | Leisure Lv.3+ | — |
Floral Windmill
Floral Windmill: 2 recipes in the current 3.1.7 data; regular recipe unlocks range from RV 18 to RV 19. Facility count at RV 22: 1. Level unlocks: Lv.1 at RV 18.
| Recipe | Unlocks | Facility level | Time / work | Yield | Sells for | Inputs | Aniimo skill needed | Food energy |
|---|---|---|---|---|---|---|---|---|
| Scales Evidence & check status | RV 18 | Lv.1 | 2,700 work | ×8 | 210 coins | — | Leisure Lv.3+ | — |
| Quick Scales Evidence & check status | RV 19 | Lv.1 | 2,700 work | ×12 | 210 coins | — | Leisure Lv.3+ | — |
Match production to a goal you can actually use
Aniimo materials compete with other production for staffing and space. If an output is only needed for a specific upgrade or order, an unlimited income comparison can recommend producing more than you need. Decide the required quantity first, compare the alternative use of those workers, and return surplus capacity to your main plan after the target is met.
Read the planning examples →Want this worked out for your own Homeland? The planner takes your RV level, goal and Aniimo workers and calculates the production plan for you.
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