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Aniimo Homeland buildings: counts and unlock levels

Planner 3.1.7 data · Reviewed 31 October 2026 · Unofficial fan guide, not affiliated with Aniimo or its publishers

I make Aniiland, keep the planner data in line with the game, and write these guides from in-game testing, screenshots, and way too much planner math. If a patch changes something, I would rather fix it than pretend it still works.

How many of each building you can have at every RV level, when each building level unlocks, and how the RV Components progress.

Farmland building
Farmland count and levels matter for crop throughput.
Woodland building
Woodland progression determines material gathering capacity.
Crackle Generator
Power infrastructure changes available options at higher RV levels.

How many of each building you can have

The number of plots and machines you can place depends on your RV level. The table shows the available count of every building that has a plot limit, from RV 1 to RV 22. A dot means you cannot build that building yet. For example, Farmland starts at 4 plots and grows to 42 by RV 22.

Building12345678910111213141516171819202122
Farmland46810121416182022242628303234363840404042
Woodland·34567891011121314151617181920202021
Mine··223344556677889910101010
Well···1111222222333334444
Tidewhisper Sandcastle····111111111222222222
Dewy House·····11111111111222222
Nimbus Bed·········1111112222222
Starfall Hammock···········11111122222
Floral Windmill·················11111
Heat Furnace······1111122222333333
Cooling Unit······1111112222333333
Sunlamp········11112222223333
Carousel Mill·111111122222222222222
Crafting Table··11111112222222222222
Claw Game Cooker···1111111222222222222
Jukebox Dryer···1111111222222222222
Simmering Pot····111111122222222222
Phonolfactory Table·····11111112222222222
Bouncy Brew Keg·····11111112222222222
Blazing Stove·······111111122222222
Pickling Jar·······111111122222222
Joy Wheel Loom······1111111222222222
Dance Pad Polisher·111111111111111111111
Aniipod Maker··11111111111111111111
Woodworking Bench·····11112222333344444
Chimney Kiln·····11112222333344444
Crackle Generator···········11122233333
Crackle Power Pole···········66121218182424303030
Storage Unit·1122233344455566678Not verifiedNot verified
Hatchinator·3456789101010101010101010101010Not verifiedNot verified

When each building level unlocks

Buildings can be upgraded to higher levels, and a higher building level lets you make more advanced recipes. This table lists the RV at which each level of each building becomes available, including the climate buildings (Heat Furnace, Cooling Unit and Sunlamp), which are placed on the floor rather than counted per RV.

BuildingTypeLevel unlocks
FarmlandMaterialsLv.1 at RV 1, Lv.2 at RV 2, Lv.3 at RV 5, Lv.4 at RV 7, Lv.5 at RV 9, Lv.6 at RV 12, Lv.7 at RV 16, Lv.8 at RV 21
WoodlandMaterialsLv.1 at RV 2, Lv.2 at RV 4, Lv.3 at RV 7, Lv.4 at RV 11, Lv.5 at RV 14, Lv.6 at RV 18
MineMaterialsLv.1 at RV 3, Lv.2 at RV 6, Lv.3 at RV 9, Lv.4 at RV 12, Lv.5 at RV 15, Lv.6 at RV 18, Lv.7 at RV 21
WellMaterialsLv.1 at RV 4, Lv.2 at RV 8, Lv.3 at RV 11, Lv.4 at RV 13, Lv.5 at RV 17, Lv.6 at RV 21
Tidewhisper SandcastleAniimo MaterialsLv.1 at RV 5, Lv.2 at RV 8, Lv.3 at RV 13, Lv.4 at RV 20, Lv.5 at RV 22
Dewy HouseAniimo MaterialsLv.1 at RV 6, Lv.2 at RV 11
Nimbus BedAniimo MaterialsLv.1 at RV 10, Lv.2 at RV 13, Lv.3 at RV 16
Starfall HammockAniimo MaterialsLv.1 at RV 12, Lv.2 at RV 21
Floral WindmillAniimo MaterialsLv.1 at RV 18
Heat FurnaceEnvironmentLv.1 at RV 7
Cooling UnitEnvironmentLv.1 at RV 7
SunlampEnvironmentLv.1 at RV 9
Carousel MillMaterials ProcessingLv.1 at RV 2, Lv.2 at RV 5, Lv.3 at RV 9, Lv.4 at RV 13, Lv.5 at RV 16, Lv.6 at RV 18, Lv.7 at RV 21
Crafting TableMaterials ProcessingLv.1 at RV 3, Lv.2 at RV 5, Lv.3 at RV 7, Lv.4 at RV 9, Lv.5 at RV 12, Lv.6 at RV 15, Lv.7 at RV 18, Lv.8 at RV 20, Lv.9 at RV 22
Claw Game CookerMaterials ProcessingLv.1 at RV 4, Lv.2 at RV 5, Lv.3 at RV 7, Lv.4 at RV 9, Lv.5 at RV 12, Lv.6 at RV 16, Lv.7 at RV 19
Jukebox DryerMaterials ProcessingLv.1 at RV 4, Lv.2 at RV 5, Lv.3 at RV 7, Lv.4 at RV 10, Lv.5 at RV 12, Lv.6 at RV 14, Lv.7 at RV 18, Lv.8 at RV 21
Simmering PotMaterials ProcessingLv.1 at RV 5, Lv.2 at RV 7, Lv.3 at RV 9, Lv.4 at RV 12, Lv.5 at RV 15, Lv.6 at RV 18, Lv.7 at RV 21
Phonolfactory TableMaterials ProcessingLv.1 at RV 6, Lv.2 at RV 7, Lv.3 at RV 10, Lv.4 at RV 14, Lv.5 at RV 17, Lv.6 at RV 19, Lv.7 at RV 21
Bouncy Brew KegMaterials ProcessingLv.1 at RV 6, Lv.2 at RV 9, Lv.3 at RV 13, Lv.4 at RV 17, Lv.5 at RV 19, Lv.6 at RV 22
Blazing StoveMaterials ProcessingLv.1 at RV 8, Lv.2 at RV 10, Lv.3 at RV 13, Lv.4 at RV 16, Lv.5 at RV 18, Lv.6 at RV 22
Pickling JarMaterials ProcessingLv.1 at RV 8, Lv.2 at RV 10, Lv.3 at RV 13, Lv.4 at RV 16, Lv.5 at RV 19, Lv.6 at RV 21
Joy Wheel LoomMaterials ProcessingLv.1 at RV 7, Lv.2 at RV 10, Lv.3 at RV 15, Lv.4 at RV 19, Lv.5 at RV 21
Dance Pad PolisherMaterials ProcessingLv.1 at RV 2, Lv.2 at RV 5, Lv.3 at RV 7
Aniipod MakerMaterials ProcessingLv.1 at RV 3, Lv.2 at RV 6, Lv.3 at RV 9
Woodworking BenchMaterials ProcessingLv.1 at RV 6, Lv.2 at RV 10, Lv.3 at RV 14, Lv.4 at RV 18
Chimney KilnMaterials ProcessingLv.1 at RV 6, Lv.2 at RV 10, Lv.3 at RV 14, Lv.4 at RV 18
Crackle GeneratorEnvironmentLv.1 at RV 12, Lv.2 at RV 14, Lv.3 at RV 16, Lv.4 at RV 18, Lv.5 at RV 20
Crackle Power PoleEnvironmentLv.1 at RV 12

RV 21–22 Storage Unit and Hatchinator counts are not verified in the current data; these cells are not zero.

RV Components

RV Components are the upgrades that improve your Homeland's systems. The numbers show the component level you reach at each RV level.

Component12345678910111213141516171819202122
Ecological Module··11112333455666788899
Kitchen Module·112222334445556667777
Resource Detector····1112223455667788810
Crafting Module····112223344444567778

Why this matters for your plan

Production is limited by two things: how many buildings you have and how many Aniimo can work in them. The count table shows the first limit. A building that is on the table but marked with a dot at your level cannot be used yet, so any recipe that needs it is out of reach until you level up. The RV roadmap shows the same information level by level, and the planner's Custom Setup lets you enter the counts you actually own if your Homeland differs from the defaults.

Capacity is not the same as useful production

A building limit is the number of plots or machines you may place. It is not a promise that every one can run at once. Workers, food, shared ingredients, climate and power can bind first. Compare one extra building with the rest of its supply chain, then check the resulting net return rather than counting buildings alone.

See worked planning examples →

Want this worked out for your own Homeland? The planner takes your RV level, goal and Aniimo workers and calculates the production plan for you.

Open the plannerAll guides

Do not confuse an unlock with an owned facility

The progression tables tell you what can become available at each RV level. They do not tell the planner which buildings you personally bought, upgraded or placed. In Simple Setup the planner uses its normal defaults for that RV. In Custom Setup you should match the real counts and levels of your own facilities. This distinction matters because a recipe may exist in the unlocked list while the necessary workshop is absent from your current Homeland.

A new building also creates a resource decision. If you spend upgrade materials to raise its level now, those same materials may no longer be available for the next RV step. Check the current and next RV upgrade window to see the broader cost before buying everything the moment it unlocks. When an option looks unexpectedly unavailable, confirm the RV requirement, facility level and any module or recipe-note requirement independently.

The level tables are particularly useful for testing a proposed future setup: change one limit at a time, calculate the result, and check whether the new building actually fixes an output bottleneck. More slots do not guarantee more production if workers, raw materials, light, temperature or power are missing. The unlock table tells you what is possible; the production planner tells you what is practical.