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Maintenance log

Aniiland release history and updates

Planner 3.1.10 · Release history reviewed 6 November 2026 · Unofficial fan guide, not affiliated with Aniimo or its publishers

I make Aniiland, keep the planner data in line with the game, and write these guides from in-game testing, screenshots, and way too much planner math. If a patch changes something, I would rather fix it than pretend it still works.

Application milestones and guide maintenance, with confirmed changes and clear limits on historical dates.

Crackle Generator
Power and E-Mode have been major planner features.
Sunlamp
Climate and utility layout behavior is tracked in the release history.

Aniiland 3.1.10 — latest patch notes

Aniiland 3.1.9

Aniiland 3.1.8

These patch notes are listed by version because the patch-notes source does not provide confirmed publication dates for 3.1.8–3.1.10.

6 November 2026 — Homepage and search metadata

Expanded Aniiland’s static homepage with original explanations of the production planner, Floor Planner, AniimoDex and maps, and added direct links to About, FAQ, Updates, Privacy, Terms, Bugs & suggestions and Contact. The shared footer now detects the static homepage footer before inserting its client-side copy, so it appears only once.

Added explicit index/follow and large-image preview directives to the main public tool pages. The Floor Planner’s social preview title, description and URL now identify its own route; its canonical URL was already separate from the production planner.

5 November 2026 — Orange Flower Skin Balm unlock corrected

Corrected the recipe unlock requirement from RV 21 to RV 22 in both the standalone game data and the bundled app data. Phonolfactory Table level 7 unlocks at RV 21; Orange Flower Skin Balm itself unlocks one RV level later.

31 October 2026 — Aniiland 3.1.7

Updated the importer for 1.1.

30 October 2026 — Aniiland 3.1.6 art follow-up

Corrected the 1.1 AniimoDex/Homeland portrait mapping by keeping native head portraits as previews, switching the detail view to native full-body art when available, and normalizing Prismana homeland wording to "Prismana".

30 October 2026 — Aniiland 3.1.6

Added portrait-based AniimoDex appearance support for the new 1.1 Prismana forms, including verified native head portraits. Unverified synthetic colors were removed; authentic Sparkling appearance art still needs extraction.

30 October 2026 — Aniiland 3.1.5

Added missing Prismana forms to the Custom Aniimo Roster, added the missing Magical Night event recipe Glowfruit Lantern Set, and fixed the solver rule that blocked some valid recipes from being used.

29 October 2026 — Aniiland 3.1.4

Fixed Order Solver support for current Magical Night event recipes. Ended Harvest Moon event recipes remain disabled.

29 October 2026 — Collection and Gift Code account sync

Added optional cross-browser account sync for manually caught AniimoDex variants and redeemed gift codes. Signed-out progress remains on the device; Homeland stays at version 3.1.3.

29 October 2026 — AniimoDex data update

Added WI-numbered Whisperwake Isles Aniimo, moved confirmed creatures out of Upcoming, and repaired collection catch-tracking for new variants. Homeland version stays 3.1.3.

29 October 2026 — Aniiland 3.1.3

Updated the two Magical Night event crop grow times to 40 minutes before watering and 30 minutes after watering, matching the latest game update.

29 October 2026 — Aniiland 3.1.2

Restored the update notifier, fixed mobile Event Center scrolling, corrected the event navigation and Help text, and removed duplicate seed cost reporting from Event Center.

29 October 2026 — Aniiland 3.1.1

This update adds the Magical Night event, RV 21–22 support, new 1.1 recipes, facilities and Aniimos, plus follow-up data corrections such as the updated RV 21–22 Microcrystalline Ore Plate costs.

Some newly added 1.1 icons are still incomplete and will be polished in a later update.

28 October 2026 — Aniiland 3.1.0

The 3.1.0 release notes appear inside Homeland under Patch notes. This update introduced climate/power badges, retired the Harvest Moon event, expanded worker food controls, warehouse imports, Floor Planner icons and Recipe Focus explanations.

These release notes do not imply that all older reference guides were regenerated on this date.

21 October 2026 — guide review for planner 3.0.16

This entry records documentation work. It does not claim a new solver release or a new round of in-game testing. Those reference tables were reviewed against the 3.0.16 snapshot.

Application release history

This history was compiled on 21 October 2026 from the maintainer’s release summary and earlier development records. The version order is known; exact publication dates were not established for these entries. Grouped versions summarize a release series rather than assigning every fix to an individual patch. Experimental builds are excluded.

3.0.16 — custom facility planning refinement

Refined planning for custom facility configurations after testing the removal of the large-facility climate budget. This is the reference-data snapshot used by the 21 October guide review, not the latest application release. The preceding 3.0.15 work included experimental builds; it is not listed as a separately confirmed public release.

3.0.10–3.0.14 — account sync and custom roster fixes

Improved account synchronization and corrected custom roster behavior across the patch series.

3.0.9 — new solver

Introduced a new solver for production planning.

3.0.1–3.0.8 — roster, account and UUID lookup fixes

Follow-up fixes for roster management, accounts and the integrated UUID lookup features introduced in 3.0.0.

3.0.0 — accounts, UUID lookup and Recipe Focus

Added accounts, integrated player lookup by UUID and Recipe Focus as new Aniiland features.

2.8.0 — climate and layout planner rework

Reworked climate planning and the layout planner.

2.6 series — generators, staffing and roster usability

2.5 series — custom roster and production workflow

Reworked the custom roster workflow, including using selected Aniimo first and filling remaining jobs with Minimal, Recommended or Best recommendations. Improved Max Potential actions and support for adding duplicate Aniimo. Related patches refined Important Upgrades, production analysis and translated roster controls.

The 3.0.0–3.0.14 and 2.8.0 milestones above were supplied directly by the maintainer. Earlier 2.5–2.6 entries are reconstructed from development records. This is a selected history, not a claim that every intervening release is documented.

Repository-verified release details

The entries below were checked against GitHub's file changes and diffs, including commits named only “Add files via upload”. Dates shown in the earlier release log come from its recorded releases; some older versions were uploaded without a separate public changelog. These are selected changes, not every individual commit.

3.0.17 — Ezoic layout and mobile advertising

Added responsive ad placements without changing the planner goals. Follow-up fixes handled ad widths and mobile anchors so they didn't cover navigation. 3.0.17 release · responsive ad fix · mobile anchor fix

3.0.16 — Custom Setup and climate performance

Reduced the cost of solving larger Custom Setup configurations and refined the handling of climate placements. The release was a solver/performance update, not a new game-data version. release changes

3.0.15 — Order Solver and account sync

Improved batch calculations and timing in Order Solver, and adjusted account profile synchronization. release changes

3.0.11 — E-Mode availability

Required an actual Crackle Generator in the selected setup before using E-Mode production. This matters when Custom Setup has zero generators. release changes

3.0.10 — Custom facility counts

Removed the strict RV quantity cap from Custom Setup selection while retaining validation and warnings; results can be less accurate with impossible counts. release changes

3.0.8 — Custom roster solving time

Adjusted the roster solve path and improved responsiveness for more demanding selections. release changes

3.0.7 — Facility price calculations

Corrected building purchase and upgrade accounting: buying a new building at a higher level includes the cumulative upgrade steps. release changes

3.0.6 — Roster fallback

Adjusted time limits and the fallback to an unrestricted solve when a custom-roster search runs out of time and performs materially worse. release changes

3.0.5 — Account synchronization

Improved how saved profiles synchronize when a tab is hidden or another device has the same profile state, reducing false conflicts. release changes

3.0.4 — Account and abuse protection

Hardened authentication and profile handling and reduced unnecessary account checks for signed-out visitors. release changes

3.0.2–3.0.3 — Custom roster fixes

Corrected roster solving behavior and fallbacks over two releases. 3.0.2 · 3.0.3

2.8.4–2.8.6 — Climate and layout adjustments

Continued geometry and preview fixes, including handling climate equipment that is not needed by the placement. 2.8.4 · 2.8.5 · 2.8.6

2.7.0–2.7.2 — Solver safeguards

Updated the planner and tightened the Custom Setup/climate feasibility checks. 2.7.0 · 2.7.2

2.6.5–2.6.9 — Staffing, E-Mode and upgrade ETA

Refined worker staffing and multi-job safeguards, improved E-Mode network handling, made infeasible Custom Setup errors clearer, and explained RV upgrade timing bottlenecks. 2.6.5 · E-Mode update · 2.6.8 · 2.6.9

2.5.5 — Max Potential refinements

Adjusted Max Potential output and worker selection, including layout and presentation changes. release changes

2.0.x–2.1.0 — Early planner and mobile work

Reworked mobile layout, the custom roster display and solving behavior, added early layout tools and changed solver priorities. solver priority · 2.0.9 · 2.1.0

Other fixes between numbered releases

Important: A repository commit shows what changed in the files. It is not by itself proof that a feature works in game or that an external provider deployed it on the same date.

How updates are maintained

The guide tables were originally generated from the planner data, but some older pages still represent the 3.0.16 snapshot. The recipe, RV, facility, worker and evidence tables were updated from 3.1.7 data.json on 31 October 2026. Worked examples retain their original test assumptions. The worked examples retain their original assumptions and dates.

31 October 2026 — documentation refresh

Updated reference tables through RV22, 1.1 recipes, worker requirements, current and archived event descriptions, support and legal information. No planner logic or interactive tool data was changed for this documentation pass.

Report a correction

For a data issue, include the recipe or facility, the value currently shown, the value you saw in game, and the relevant game version. For a planner issue, include RV level, goal, custom facilities, workers, duration and any owned ingredients. A screenshot of the input settings and result is more useful than a total alone. Contact contact@wintira.win.

Documentation entries record the work described on their stated review date. Application milestones above do not acquire release dates from that documentation review.

Want this worked out for your own Homeland? The planner takes your RV level, goal and Aniimo workers and calculates the production plan for you.

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