ANIILAND ← Open the plannerPlanner
Reference

Aniimo Homeland RV level roadmap

Planner 3.1.7 data · Reviewed 31 October 2026 · Unofficial fan guide, not affiliated with Aniimo or its publishers

I make Aniiland, keep the planner data in line with the game, and write these guides from in-game testing, screenshots, and way too much planner math. If a patch changes something, I would rather fix it than pretend it still works.

What every RV level from 1 to 22 costs, and what it unlocks: buildings, building counts, RV Components and recipes.

Farmland
Field capacity expands with progression.
Mine
Material supply is as important as coins.
Crackle Generator
Power systems become relevant later.

Each RV level changes what your Homeland can do. This page goes through every level from RV 1 to RV 22 and lists what it costs to reach, which buildings and building levels it unlocks, how many of each building you can place, which RV Components improve and which recipes become available.

The current 3.1.7 data lists 245 regular recipes across RV 1–22. RV 18 has the most unlocks (21).

Jump to a level
  1. RV 1
  2. RV 2
  3. RV 3
  4. RV 4
  5. RV 5
  6. RV 6
  7. RV 7
  8. RV 8
  9. RV 9
  10. RV 10
  11. RV 11
  12. RV 12
  13. RV 13
  14. RV 14
  15. RV 15
  16. RV 16
  17. RV 17
  18. RV 18
  19. RV 19
  20. RV 20
  21. RV 21
  22. RV 22

RV 1

RV 1 is where every Homeland starts; no upgrade cost.

Building levels unlocked: Farmland Lv.1.

Building counts increased: Farmland 4 (new).

New regular recipes (1):

RV 2

Cost to reach RV 2: 140 Home Coins and 3× Wood Block.

Building levels unlocked: Farmland Lv.2, Woodland Lv.1, Carousel Mill Lv.1, Dance Pad Polisher Lv.1.

Building counts increased: Farmland 6 (+2), Woodland 3 (new), Carousel Mill 1 (new), Dance Pad Polisher 1 (new).

RV Components raised: Kitchen Module Lv.1.

New regular recipes (5):

RV 3

Cost to reach RV 3: 800 Home Coins and 25× Wood Block.

Building levels unlocked: Mine Lv.1, Crafting Table Lv.1, Aniipod Maker Lv.1.

Building counts increased: Farmland 8 (+2), Woodland 4 (+1), Mine 2 (new), Crafting Table 1 (new), Aniipod Maker 1 (new).

RV Components raised: Ecological Module Lv.1.

New regular recipes (5):

RV 4

Cost to reach RV 4: 2,900 Home Coins and 100× Wood Block and 120× Mineral Sand.

Building levels unlocked: Woodland Lv.2, Well Lv.1, Claw Game Cooker Lv.1, Jukebox Dryer Lv.1.

Building counts increased: Farmland 10 (+2), Woodland 5 (+1), Well 1 (new), Claw Game Cooker 1 (new), Jukebox Dryer 1 (new).

RV Components raised: Kitchen Module Lv.2.

New regular recipes (6):

RV 5

Cost to reach RV 5: 7,300 Home Coins and 550× Wood Block and 250× Mineral Sand.

Building levels unlocked: Farmland Lv.3, Tidewhisper Sandcastle Lv.1, Carousel Mill Lv.2, Crafting Table Lv.2, Claw Game Cooker Lv.2, Jukebox Dryer Lv.2, Simmering Pot Lv.1, Dance Pad Polisher Lv.2.

Building counts increased: Farmland 12 (+2), Woodland 6 (+1), Mine 3 (+1), Tidewhisper Sandcastle 1 (new), Simmering Pot 1 (new).

RV Components raised: Resource Detector Lv.1, Crafting Module Lv.1.

New regular recipes (13):

RV 6

Cost to reach RV 6: 32,000 Home Coins and 1,300× Wood Block and 700× Mineral Sand.

Building levels unlocked: Mine Lv.2, Dewy House Lv.1, Phonolfactory Table Lv.1, Bouncy Brew Keg Lv.1, Aniipod Maker Lv.2, Woodworking Bench Lv.1, Chimney Kiln Lv.1.

Building counts increased: Farmland 14 (+2), Woodland 7 (+1), Dewy House 1 (new), Phonolfactory Table 1 (new), Bouncy Brew Keg 1 (new), Woodworking Bench 1 (new), Chimney Kiln 1 (new).

New regular recipes (8):

RV 7

Cost to reach RV 7: 69,000 Home Coins and 290× Rough Lumber and 360× Coarse Sifted Ore.

Building levels unlocked: Farmland Lv.4, Woodland Lv.3, Heat Furnace Lv.1, Cooling Unit Lv.1, Crafting Table Lv.3, Claw Game Cooker Lv.3, Jukebox Dryer Lv.3, Simmering Pot Lv.2, Phonolfactory Table Lv.2, Joy Wheel Loom Lv.1, Dance Pad Polisher Lv.3.

Building counts increased: Farmland 16 (+2), Woodland 8 (+1), Mine 4 (+1), Heat Furnace 1 (new), Cooling Unit 1 (new), Joy Wheel Loom 1 (new).

RV Components raised: Ecological Module Lv.2, Crafting Module Lv.2.

New regular recipes (19):

RV 8

Cost to reach RV 8: 180,000 Home Coins and 1,100× Rough Lumber and 640× Coarse Sifted Ore.

Building levels unlocked: Well Lv.2, Tidewhisper Sandcastle Lv.2, Blazing Stove Lv.1, Pickling Jar Lv.1.

Building counts increased: Farmland 18 (+2), Woodland 9 (+1), Well 2 (+1), Blazing Stove 1 (new), Pickling Jar 1 (new).

RV Components raised: Ecological Module Lv.3, Kitchen Module Lv.3, Resource Detector Lv.2.

New regular recipes (9):

RV 9

Cost to reach RV 9: 260,000 Home Coins and 1,520× Rough Lumber and 800× Coarse Sifted Ore.

Building levels unlocked: Farmland Lv.5, Mine Lv.3, Sunlamp Lv.1, Carousel Mill Lv.3, Crafting Table Lv.4, Claw Game Cooker Lv.4, Simmering Pot Lv.3, Bouncy Brew Keg Lv.2, Aniipod Maker Lv.3.

Building counts increased: Farmland 20 (+2), Woodland 10 (+1), Mine 5 (+1), Sunlamp 1 (new), Carousel Mill 2 (+1).

New regular recipes (18):

RV 10

Cost to reach RV 10: 510,000 Home Coins and 2,000× Rough Lumber and 2,400× Coarse Sifted Ore.

Building levels unlocked: Nimbus Bed Lv.1, Jukebox Dryer Lv.4, Phonolfactory Table Lv.3, Blazing Stove Lv.2, Pickling Jar Lv.2, Joy Wheel Loom Lv.2, Woodworking Bench Lv.2, Chimney Kiln Lv.2.

Building counts increased: Farmland 22 (+2), Woodland 11 (+1), Nimbus Bed 1 (new), Crafting Table 2 (+1), Woodworking Bench 2 (+1), Chimney Kiln 2 (+1).

RV Components raised: Kitchen Module Lv.4, Crafting Module Lv.3.

New regular recipes (16):

Magical Night event recipes start at RV 10; archived Harvest Moon recipes are disabled.

RV 11

Cost to reach RV 11: 680,000 Home Coins and 320× Standard Planks and 350× Sintered Ore Brick.

Building levels unlocked: Woodland Lv.4, Well Lv.3, Dewy House Lv.2.

Building counts increased: Farmland 24 (+2), Woodland 12 (+1), Mine 6 (+1), Claw Game Cooker 2 (+1), Jukebox Dryer 2 (+1).

RV Components raised: Ecological Module Lv.4, Resource Detector Lv.3.

New regular recipes (5):

RV 12

Cost to reach RV 12: 1,060,000 Home Coins and 910× Standard Planks and 480× Sintered Ore Brick.

Building levels unlocked: Farmland Lv.6, Mine Lv.4, Starfall Hammock Lv.1, Crafting Table Lv.5, Claw Game Cooker Lv.5, Jukebox Dryer Lv.5, Simmering Pot Lv.4, Crackle Generator Lv.1, Crackle Power Pole Lv.1.

Building counts increased: Farmland 26 (+2), Woodland 13 (+1), Starfall Hammock 1 (new), Heat Furnace 2 (+1), Simmering Pot 2 (+1), Crackle Generator 1 (new), Crackle Power Pole 6 (new).

RV Components raised: Ecological Module Lv.5, Resource Detector Lv.4, Crafting Module Lv.4.

New regular recipes (18):

RV 13

Cost to reach RV 13: 1,930,000 Home Coins and 1,230× Standard Planks and 760× Sintered Ore Brick.

Building levels unlocked: Well Lv.4, Tidewhisper Sandcastle Lv.3, Nimbus Bed Lv.2, Carousel Mill Lv.4, Bouncy Brew Keg Lv.3, Blazing Stove Lv.3, Pickling Jar Lv.3.

Building counts increased: Farmland 28 (+2), Woodland 14 (+1), Mine 7 (+1), Cooling Unit 2 (+1), Sunlamp 2 (+1), Phonolfactory Table 2 (+1), Bouncy Brew Keg 2 (+1).

RV Components raised: Kitchen Module Lv.5, Resource Detector Lv.5.

New regular recipes (15):

RV 14

Cost to reach RV 14: 2,620,000 Home Coins and 1,590× Standard Planks and 1,060× Sintered Ore Brick.

Building levels unlocked: Woodland Lv.5, Jukebox Dryer Lv.6, Phonolfactory Table Lv.4, Woodworking Bench Lv.3, Chimney Kiln Lv.3, Crackle Generator Lv.2.

Building counts increased: Farmland 30 (+2), Woodland 15 (+1), Well 3 (+1), Tidewhisper Sandcastle 2 (+1), Joy Wheel Loom 2 (+1), Woodworking Bench 3 (+1), Chimney Kiln 3 (+1), Crackle Power Pole 12 (+6).

RV Components raised: Ecological Module Lv.6.

New regular recipes (8):

RV 15

Cost to reach RV 15: 3,760,000 Home Coins and 390× Laminated Beams and 150× Refined Ore.

Building levels unlocked: Mine Lv.5, Crafting Table Lv.6, Simmering Pot Lv.5, Joy Wheel Loom Lv.3.

Building counts increased: Farmland 32 (+2), Woodland 16 (+1), Mine 8 (+1), Blazing Stove 2 (+1), Pickling Jar 2 (+1), Crackle Generator 2 (+1).

RV Components raised: Resource Detector Lv.6.

New regular recipes (10):

RV 16

Cost to reach RV 16: 4,900,000 Home Coins and 480× Laminated Beams and 310× Refined Ore.

Building levels unlocked: Farmland Lv.7, Nimbus Bed Lv.3, Carousel Mill Lv.5, Claw Game Cooker Lv.6, Blazing Stove Lv.4, Pickling Jar Lv.4, Crackle Generator Lv.3.

Building counts increased: Farmland 34 (+2), Woodland 17 (+1), Nimbus Bed 2 (+1), Crackle Power Pole 18 (+6).

RV Components raised: Kitchen Module Lv.6.

New regular recipes (12):

RV 17

Cost to reach RV 17: 8,630,000 Home Coins and 630× Laminated Beams and 380× Refined Ore.

Building levels unlocked: Well Lv.5, Phonolfactory Table Lv.5, Bouncy Brew Keg Lv.4.

Building counts increased: Farmland 36 (+2), Woodland 18 (+1), Mine 9 (+1), Dewy House 2 (+1), Heat Furnace 3 (+1), Cooling Unit 3 (+1).

RV Components raised: Ecological Module Lv.7, Resource Detector Lv.7, Crafting Module Lv.5.

New regular recipes (7):

RV 18

Cost to reach RV 18: 11,600,000 Home Coins and 800× Laminated Beams and 520× Refined Ore.

Building levels unlocked: Woodland Lv.6, Mine Lv.6, Floral Windmill Lv.1, Carousel Mill Lv.6, Crafting Table Lv.7, Jukebox Dryer Lv.7, Simmering Pot Lv.6, Blazing Stove Lv.5, Woodworking Bench Lv.4, Chimney Kiln Lv.4, Crackle Generator Lv.4.

Building counts increased: Farmland 38 (+2), Woodland 19 (+1), Starfall Hammock 2 (+1), Floral Windmill 1 (new), Woodworking Bench 4 (+1), Chimney Kiln 4 (+1), Crackle Generator 3 (+1), Crackle Power Pole 24 (+6).

RV Components raised: Ecological Module Lv.8, Crafting Module Lv.6.

New regular recipes (21):

RV 19

Cost to reach RV 19: 17,100,000 Home Coins and 400× Densified Timber Component and 220× Microcrystalline Ore Plate.

Building levels unlocked: Claw Game Cooker Lv.7, Phonolfactory Table Lv.6, Bouncy Brew Keg Lv.5, Pickling Jar Lv.5, Joy Wheel Loom Lv.4.

Building counts increased: Farmland 40 (+2), Woodland 20 (+1), Mine 10 (+1), Well 4 (+1), Sunlamp 3 (+1).

RV Components raised: Kitchen Module Lv.7, Resource Detector Lv.8, Crafting Module Lv.7.

New regular recipes (15):

RV 20

Cost to reach RV 20: 20,800,000 Home Coins and 490× Densified Timber Component and 270× Microcrystalline Ore Plate.

Building levels unlocked: Tidewhisper Sandcastle Lv.4, Crafting Table Lv.8, Crackle Generator Lv.5.

Building counts increased: Crackle Power Pole 30 (+6).

New regular recipes (3):

RV 21

Cost to reach RV 21: 34,300,000 Home Coins and 830× Densified Timber Component and 3,720× Microcrystalline Ore Plate.

Building levels unlocked: Farmland Lv.8, Mine Lv.7, Well Lv.6, Starfall Hammock Lv.2, Carousel Mill Lv.7, Jukebox Dryer Lv.8, Simmering Pot Lv.7, Phonolfactory Table Lv.7, Pickling Jar Lv.6, Joy Wheel Loom Lv.5.

Building counts increased: None listed.

RV Components raised: Ecological Module Lv.9.

New regular recipes (20):

RV 22

Cost to reach RV 22: 52,600,000 Home Coins and 1,190× Densified Timber Component and 10,500× Microcrystalline Ore Plate.

Building levels unlocked: Tidewhisper Sandcastle Lv.5, Crafting Table Lv.9, Bouncy Brew Keg Lv.6, Blazing Stove Lv.6.

Building counts increased: Farmland 42 (+2), Woodland 21 (+1).

RV Components raised: Resource Detector Lv.10, Crafting Module Lv.8.

New regular recipes (11):

How to use the roadmap

Look one or two levels ahead of where you are. If the next level adds a building or a higher building level, you can start to prepare the ingredients it needs; if it only adds plots, the best use of the current level is usually to keep your existing buildings fully staffed. For exact recipe numbers see the recipe guides: materials, Aniimo materials, cooking & processing and crafting.

Choose the next unlock that solves your bottleneck

A new level can unlock several facilities, but unlocking a recipe does not mean you can staff its full production chain. Before spending your upgrade materials, check the required work skills, power and ingredients for the next recipe. If your current plan is short on a shared ingredient, another consumer can reduce the output of buildings you already own.

Work through an RV upgrade budget →

Want this worked out for your own Homeland? The planner takes your RV level, goal and Aniimo workers and calculates the production plan for you.

Open the plannerAll guides